Benefits of Point Estimation
Published February 5th, 2010 Under Presentation, Project Management | Leave a Comment
There are many benefits to estimated software in points rather than in time. This whiteboard shows how to estimate in points and what you can gain from it.
Use a Continuous Integration Server with Hudson
Published February 5th, 2010 Under Open Source Tools, Presentation | Leave a Comment
Continuous integration expert Paul Duvall explains how to download, install and configure Hudson and Tomcat, run an HSQL database, run an Ant automated build, use Subversion to manage source files and administer the Hudson web application.
Source of the video and additional information
Continuous integration tools directory
Scrum Process under Specific Extremely Short Conditions
Published February 3rd, 2010 Under Presentation, Project Management | Leave a Comment
The presentation shows the usage of the agile and Scrum methods for software projects in highly dynamic and fast changing environment. It describes how to adapt Scrum process to extremely short delivery times counted for days. Such Scrum process was practically used and proved on small web-based application development. Typical delivery time is 3-5days.
Agile Adoption past the Team – An Experience Report
Published February 3rd, 2010 Under Presentation, Project Management | Leave a Comment
This talk explores a 3 month coaching engagement where the customer needed to coordinate requirements and design across five highly dependent development teams. Mike will show how the teams went from zero to hyper-productivity in a matter of sprints by implementing solid engineering practices and deploying a Product Owner team to coordinate deliverables across the entire product delivery organization.
Watch this video on Oredev.org
EVE Online Fanfest 2009 – Scrum & Agile
Published February 1st, 2010 Under Presentation, Project Management | Leave a Comment
Learn how the greatest game studios create games. In this session Senior Technical Producer Aðalsteinn “Alli” Óttarsson and Lead Game Designer Noah “Hammerhead” Ward tell a tale of how CCP migrated its 3 studios on 3 continents to large scale Agile development.
next page »