This session takes an unabashed look at the reality and real world experiences of Scrum from the trenches. As the developer who introduced the game development industry to Scrum and has become the first dedicated agile game development coach, Clinton Keith has seen a large number of successful and unsuccessful adoptions of Scrum and will share some of the common signs of what works and what does not work for game projects using Scrum. As the cost of developing a modern video game skyrockets, teams are turning to agile methods as a reaction to the overwhelming waste and overtime associated with traditional waterfall methods of making games. Unfortunately the hype and misunderstanding of agile has led to many false starts. Teams adopting Scrum, the most commonly used agile methodology, expect it to solve all their problems automatically or they take apply a couple of half-hearted steps towards adoption and bail out at the first sign of problems.